It's ya boy, "super nerd", back again with another underwhelming update! I've added a new color of player that can create blue blocks which can cause players on the other team to slide around, and I've fixed a game-breaking bug that caused all players to be affected when one was standing on a colored block... And that's all. I'm going on summer break soon, so I'll probably have much more time to work on this project. BYE
Today marks the 3rd anniversary of the day I got a stomach bug, the day I got a New Nintendo 3DS, but most importantly, the day I got a copy of Clickteam Fusion 2.5. I was planning on releasing Mochi Cubewars 3D today, but I messed up the game while adding new features, my computer started dying, and I got a bad case of acid reflux, so I'm still working on the game right now. I'm planning on posting an update for it soon, though. Other than that, I don't really have much else to say, so here's a video of some kid that I have absolutely no connection to whatsoever:
Howdy, Temporary friends and mortal enemies. It is I, 11-Year old pro hacker here with a rather important announcement. I have decided to cancel Mochi CubeWars 3D after coming to the realization that the original version was perfect as is. However, My loyal subjects, I have something even better to make up for it...
TRAIL MIX SIMULATOR 2018!
That's right, You anti-UnderTale humans! Trail Mix Simulator! *Insert Cave Story reference* *Insert UnderTale reference*
Purchase the early access version (About 300 lumens for the standard version, 450 for the deluxe version)
Anyway, I guess that's all the thingies I have for now XD. I'll upload another game here later today, For anyone interested. Have you heard about this new game called UnderTale it's great it made my cry like 6 times in the first 5 minutes *Ironic Meme*
After about 0 years, 1 month, 1 day-
Nah, I'm not pulling that one again. I'm here to make a small update on the progress of Mochi Cubewars 3D. After about half a month of missing the deadline I set, playing Final Fantasy XV, and eating CUP NOODLES, THE PERFECT BLEND OF MEAT, EGG, AND SHRIMP, I've gotten the game into a playable state (A.K.A. What the original version should've been). I'm beginning to work on polishing the game and adding more gameplay elements such as:
And that's all I have to say at the moment, so for now, enjoy this new genre of music I created.
After around 1 month, 14 days, 0 hours, 52 minutes, and 18 seconds, I've finally written another post about Mochi Cubewars 3D. I've changed a lot about the game within that time, so I'll go over some of the things I've added. I have:
After around 2 years, 7 months, 5 days, 20 hours, 55 minutes and 23 seconds, I've finally returned to Mochi Cubewars. About a month ago, I began on a remake/new version of Mochi Cubewars. It started off as a test of a platformer using the Firefly 3D engine for Clickteam Fusion, but soon ended up becoming its own thing. This version will include many more features such as:
This will also be the version used for any future updates that might be made to the game. For now, this project is still very early in development, but I have some screenshots of it.
I'll probably have a finished first version of this game by the end of the year, depending on how long it'll take to implement the color blocks mechanic and balance the game out.
So, Any of you here might've noticed that I haven't updated this site since 1910, So I'm happy to say that I'm working on some games again. I'm currently working on Error Game, Which is going to be a point and click RPG about... Windows XP. Anyway, Sorry I don't have any images of it, I'll upload some of the battle system and the desktop exploration later today.
I hope you'll enjoy the full game!