- 3D graphics
- Custom graphics and sound effects (no more stolen sounds from Cave Story, custom UI buttons)
- An actual goal to the game
- Different colored cubes with different abilities
- A better shooting mechanic
After around 2 years, 7 months, 5 days, 20 hours, 55 minutes and 23 seconds, I've finally returned to Mochi Cubewars. About a month ago, I began on a remake/new version of Mochi Cubewars. It started off as a test of a platformer using the Firefly 3D engine for Clickteam Fusion, but soon ended up becoming its own thing. This version will include many more features such as:
This will also be the version used for any future updates that might be made to the game. For now, this project is still very early in development, but I have some screenshots of it.
I'll probably have a finished first version of this game by the end of the year, depending on how long it'll take to implement the color blocks mechanic and balance the game out.