- Given the game a complete graphical overhaul, now using custom made models and a much better graphics engine
- Implemented most of the color block effects into the game
- When a player is destroyed, they will drop Coins, and Cubes, which are unique to the color of the player who dropped them. Coins are used for buying costumes (as you can see with the little white cube riding on top of one of the player's heads), while Cubes can be used to buy special bullets unique to each color of player.
- I've also finally fixed the problem with aiming in the game, so now the direction of a bullet isn't just randomly decided by the game.
After around 1 month, 14 days, 0 hours, 52 minutes, and 18 seconds, I've finally written another post about Mochi Cubewars 3D. I've changed a lot about the game within that time, so I'll go over some of the things I've added. I have: