It's ya boy, "super nerd", back again with another underwhelming update! I've added a new color of player that can create blue blocks which can cause players on the other team to slide around, and I've fixed a game-breaking bug that caused all players to be affected when one was standing on a colored block... And that's all. I'm going on summer break soon, so I'll probably have much more time to work on this project. BYE
After about 0 years, 1 month, 1 day-
Nah, I'm not pulling that one again. I'm here to make a small update on the progress of Mochi Cubewars 3D. After about half a month of missing the deadline I set, playing Final Fantasy XV, and eating CUP NOODLES, THE PERFECT BLEND OF MEAT, EGG, AND SHRIMP, I've gotten the game into a playable state (A.K.A. What the original version should've been). I'm beginning to work on polishing the game and adding more gameplay elements such as:
And that's all I have to say at the moment, so for now, enjoy this new genre of music I created.
After around 1 month, 14 days, 0 hours, 52 minutes, and 18 seconds, I've finally written another post about Mochi Cubewars 3D. I've changed a lot about the game within that time, so I'll go over some of the things I've added. I have:
After around 2 years, 7 months, 5 days, 20 hours, 55 minutes and 23 seconds, I've finally returned to Mochi Cubewars. About a month ago, I began on a remake/new version of Mochi Cubewars. It started off as a test of a platformer using the Firefly 3D engine for Clickteam Fusion, but soon ended up becoming its own thing. This version will include many more features such as:
This will also be the version used for any future updates that might be made to the game. For now, this project is still very early in development, but I have some screenshots of it.
I'll probably have a finished first version of this game by the end of the year, depending on how long it'll take to implement the color blocks mechanic and balance the game out.